![]() It was produced and published by Namco for the SNES and Sega Genesis systems, and was released on Apby Namco. It is a side-scrolling game sequel to Pac-Man which incorporates both puzzle and action-adventure elements. Once he's receded back into the pool, you win the game.Hello! Pac-Man ( ハロー! パックマン, Hello! Pac-Man ?) was originally released in Japan and later localized as Pac-Man 2: The New Adventures. As Super Pac-Man flies around the room, you will have to shoot his head (and his arms as he is about to extend them, as he will make him fly into the walls of the room and temporarily stun him if he hits him) you can tell when he is weakening because he starts flashing, but he will always be growing, so you have to shoot him back into the pool as quickly as possible. The Gum Monster stands in the pool of gum in the centre of the room, while the Ghost Witch can be seen running around and egging him on through the window in the background - and you will then have to fire a Power Pellet at Pac-Man, to make him transform into "Super Pac-Man" (if you do not have any left, he will grab Pac-Man, and make him seize to death). ![]() In the final mission of the game, after Pac-Man sees a news report on the television announcing that the ghosts are terrorizing the city by stealing "ABC" (already been chewed) gum from its children, the Ghost Witch of Netor takes over the broadcast and tells Pac-Man that she's tired of his meddling, her Gum Monster will rise soon and he will get munched this time once he has opened the Locked Door at the end, he will enter its room. However, when he is not "Super Pac-Man", he is far from invulnerable, (and there are also many ways for him to get injured and even die) these include getting flicked by the cow's tail at Stock Farm and seizing to death, getting attacked by the cat at Old Arcade, getting covered in ketchup by the hotdog vendor at Old Arcade (after you shoot him), tripping over a rock at Park and landing on a skateboard which flies up into the air then comes down on him, getting slammed into the wall of a pink-haired man's house after he opens his door on Village Way (but if he is angry, the opening door will just knock him back a little), and getting frustrated with Lucy's screaming in Lucy's Room (after you shoot her). But there are many ways for you to boost Pac-Man's mood, such as eating something, holding a balloon, completing a mission, collecting an important item, getting a high score at either of the Game Center or hearing music - and this will make it easier to direct him. ![]() Almost everything in the game can be shot (including Pac-Man himself) however, you should know that doing this will either make him angrier or sadder, depending on his current mood. In this game, he is not under the player's control - and as a result of it, the player must tell him where to go and what to do, by shooting at his environment with rocks. Namco's signature character, having looked like he did in Ordyne when he was in Pac-Attack, now looks like the 16-bit version of how he did in Pac-Land to the left is how he appears normally, while to the right is how he appears after eating a power pellet and transforming into "Super Pac-Man". Use this button to bring up the overworld map, which will normally only be seen when Pac-Man takes the Ropeway and the Railway. Use this button to pause the game and bring up the item menu, then use that D-Pad to scroll left and right through the items (and see what Pac-Man says). In the Sega Genesis version, this is replicated with the C Button - again, given that its controller only possesses three buttons. Use this button in conjunction with the D-Pad, to try to make Pac-Man look in a specific direction it can also be used to speed up the text during the cutscenes. Press this button to make the slingshot fire a power pellet (provided that you have one, of course) at wherever the crosshair is positioned in the Sega Genesis version, this is replicated with the A Button given that its controller only possesses three buttons as opposed to the SNES's six. Press and hold this button to pull back the slingshot, then release it again to make it fire off a rock at wherever the crosshair is positioned. Use the D-Pad to direct the crosshair around the screen, just like in Namco's other first-persons: Golly! Ghost!, Steel Gunner, and Starblade.
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